We can learn a lot from the past.
Usually that makes you think of errors in the past, because as they say, “you must learn from your mistakes”. But maybe it’s also interesting to look at things that were GOOD in the old days.
Let’s look at an old footballgame. Most of us will remember the earlier days of computers, where games looked horrible, but yet they were so gripping and enjoyable they could hook you up for hours at a time. I’m sure most of you can think of a game like that.
The first game that got me hooked, was Bundesliga Manager. It must have been around 1989. Only the richer people in our little town had colour screens, so we played in green and black. But the game, that had a maximum size of 1.44 Mb, had about everything a manager-game needed; Buy and sell players, go for training, set up your teams, and play games.
The match was presented in a very simple but efficient way. A small pitch viewed from the side, and a little white dot that would jump from left to right, a little further, back a bit, ahead again, back and bang! In the opponent’s goal. YESSS!
It looked so simple, the little white dot jumping back and forward, but the clock was ticking and it brought a great tension to the game.

Picture 1: Bruno Labbadia scores the 2-0 for HSV
And, for some reason I felt like I could influence the game with my team setup.
That was thanks to the concept: Players could be placed on a pitch of 6 by 5.
Within that, there was the freedom of how to set up your team. It was great!
When playing against a far superior team, I would put 5 defenders on the last line, and 5 defenders/midfielders right in front of them. Of course I didn’t stand a chance, without midfield and forwards you just get wave after wave coming in, and sooner or later the other team will score. But you COULD try, and you COULD believe in it.
The 5 positions from left to right also gave some more serious options.
Attackers could be set up more central or more on the wing, and the same goes for midfielders and defenders.
You could place a midfielder right behind your attacker, or right in front of your defence. Players could be put in a line, triangle or square, whatever you liked.
Only 30 positions on the field, but the possibilities seemed endless!
The next picture shows two team setups from Bundesliga Manager:
Picture 2: Both squads play 4-3-3, but look at the difference!
Imagine something like this on SoccerProject, that would be fantastic!
Of course I would suggest to expand the grid to 11 x 11, since it would create way more possibilities
It seems like a great addition for SoccerProject, if it could come in a Windows-style drag & drop. Drag your player from the overview, to his position on the field, let go and the player snaps to one of the invisible points on the grid. Ooh, no, not there! Lift him up and drop him a bit closer to the side-line. Perfect!
As an example I took a 11×11 grid. This means 121 positions to put your 10 fieldplayers on!
Also, it opens up a whole lot of other possibilities to dream of. Each one of the 121 positions can emphasize certain skills or make them less important. For example, a Right Forward with a good Heading Skill will perform worse when he’s playing along the line, and better when he plays closer to the opponent’s goal. A midfielder with good shooting skills will perform better in a more offensive position, while a midfielder with good tackling-skills will perform better on a more defensive position.
It will force good managers to pay more attention to the skills of his players, and based on the skills he can decide where best to use his players. More wide, more central, more offensive, more defensive, etcetera etcetera. Lots of options!
When you only have midfielders with good defensive skills, and you put them all in a more defensive position, they will perform better individually, but overall the team will lack offensive power. The system could take these things into account.
This means a good manager will have to keep a good eye on the balance in his team, while setting up the team, but also while looking for new players.
Illogical elements can easily be punished. A manager who puts 2 players in the Left Forward part of the pitch, will notice a performance-drop on both players since they are running in eachothers space. This performance-drop won’t happen for the second central striker, but WILL happen for the third central striker.
This allows two strikers in a 4-4-2 to perform just fine.
Also it allows a manager to play with 5 forwards, but then he will notice the three CF’s lose performance. Besides that, the midfield and/or the defence will be undermanned and, if facing decent resistance, overrun. But that goes without saying!
Of course this is not an easy idea to implement, and surely not on a short term. But it is nice to daydream a little once in a while.
Besides that, it does not need to be as difficult as it sounds.
For starters, the engine does not have to be changed right away. It can be started as a pure graphical extra without changing the game.
For example, there could be certain limits, like dragging a maximum of 1 player in the Left or Right Forward part of the pitch. In addition, it should be impossible to drag 2 players into the Centre-forward part IF one of the wing-parts has a player in it. This is to prevent 4-2-4 while keeping formations with 2 strikers possible, like 4-4-2, 5-3-2, 3-5-2.
After that, SP can simply count the number of players per line (attack, midfield, defence), as a result it would get 4-4-2, 3-4-3 etcetera, and calculate the game exactly like it is done now.
After this works, improvements and enhancements can be made little by little.
A fairly important part still missing is the tactics of the opponent. In a truly strong manager-game, the playing styles of two teams battling eachother would be taken into account. The idea above does not have to limit this for the future.
On the contrary! It could be a good base to start from.
But that’s a different story.
To finish it up, I found Bundesliga Manager, I got it to work and played it for a little while. It was just as I remembered, but I quickly noticed how limited the game was compared to – for example – SoccerProject.
I won’t get addicted to this old game again, that role has been completely overtaken by SoccerProject. Still it is nice sometimes to look back to the old days. Not everything was worse back then.
To the future!